Tag: gaming

  • A Game of the Pool: Cthulhu Style!

    A couple of friends wanted to play the Pool, and picked a Lovecraftian scenario. So I updated my Cthulhu version of the Pool (available here: https://drive.google.com/file/d/1xAJJUfMEksHb8TTC7pRdn_Hlh6fDyCbU/view?usp=drivesdk) and the players made one character each. They wanted a period piece, so we went with 1920s Seattle. 

    The first thing I did in my prep was read about Seattle in the 20s. The population at the time was 315,000, wages were about $35 a week, $1750 a year on average. A full, fancy lunch at a restaurant cost 40-80 cents, and a slice of pie 5 cents. There was no TV. Commercial radio had just started. There are phonographs and telegraphs; there were phones, and you could call throughout most of the country by this point. The Great War had ended in 1918; and the deadly 1918 flu pandemic was mostly over by 1920. Prohibition was in full swing, and smuggling booze was big business. 

    The famed Seattle General Strike of 1919 had just drawn global headlines. The strike was one of the first citywide work stoppages in a major U.S. city, and terrified the business community that a Bolshevik Revolution was about to sweep the country. The FBI swooped in to stop the strike, arrested the labor leaders, and shut down the labor newspapers. 

    This led to the country experiencing its first Red Scare, a time of national hysteria that brought crackdowns on trade unionists, socialists, anti-war activists, and so on. Vigilante groups such as the Seattle “Minute Men” formed, with the goal of discovering German spies.

    The Ku Klux Klan was a powerful component of the Democratic Party at this time, and led an anti-immigrant crusade. In the same vein, Woodrow Wilson’s government launched the “Palmer Raids,” where the federal government rounded up and jailed or deported more than 500 immigrants throughout the country.

    There were several incidents of political violence. In what’s come to be known as the Centralia Massacre, a vigilante group marched on the local headquarters of the IWW. In the resulting shootout, 3 of the vigilantes were killed. The police stopped the confrontation and arrested a Wobbly member, Wesley Everest. Later that evening, a mob raided the jail and lynched him from a bridge. 

    So, when I looked over this bit of history, quite dramatic and violent, I found myself drawn to the horror of the Centralia massacre incident. What if, I wondered, the slain man had a relative that wanted revenge – and was willing to go to extreme lengths to get it? In a Lovecraftian context, that would mean getting the power to identify Everest’s killers, and then bring to them a bloody justice. Suppose that was his son, who made a deal with a spawn of Nyarlathotep to gain dark powers. With that as a seed, I brainstormed from there. 

    In order to get the spell needed to identify his father’s killers, Everest would need a particular spell. How? Perhaps from a dealer in stolen or exotic goods. Let’s call her Gwendolyn Love, who does business out of a speakeasy. Love has her own problems – a rival, let’s say; Dave Vance, of Vance Export-Import Co., Ltd. 

    Vance will be a pretty bad guy. Looking over the history, I notice the KKK was quite active, holding large public rallies. Let’s make him their Grand Wizard, and have him be an actual sorcerer with a few spells in his pocket. He and Love have a gangland-type competition, not only in liquor but exotic goods such as scrolls. They’d each like to take the other out, and are looking to recruit others to help. 

    In addition, the local KKK suspect Everest knows or has some book or scroll from which he gained sorcerous powers, and are harassing him to get their hands on it. 

    Now, what about a starting scene to let the players know about and get into the thick of the situation? Well, suppose a couple of KKK thugs went a bit too far in harassing Everest, and he responded by letting the spawn of Nyarlathotep loose, killing them. The release of sorcerous energy would be felt by the PCs, who when they went to investigate would find the dead men, and a matchbook with the name “Jake Everest” circled. 

    I made a few notes on a few locations – the speakeasy, the Vance Company warehouse, a farm used for a KKK rally, and so on. I fleshed out the NPCs more, and my prep was done.

    The characters created by the players included:

    Name: Joseph Harbinger

    Studying as a Jesuit exorcist, Joseph Harbinger discovered a book of arcane formulae that could twist reality. One formula summoned the Whispering Void, which told him secrets that destroyed his faith. He left the order and seeks the Book of Thomas the Other, rumored to contain proof of a benevolent god. Pursuing the book, Joseph had an education in the seattle underworld and persuading people. 

    Jesuit exorcist +1

    Arcane formulae that could twist reality +2

    Summoned the Whispering Void +1

    Faith +1

    Seeks the Book of Thomas the Other +1

    Proof of a benevolent god +1

    seattle  underworld +1

     persuading people. +1

    And

    Name: Silas Whigham

    Accompanied by Jenkins (a rat) and plumbing tools, Silas leads the Subterranean Hygiene Intelligence Team. He knows the city’s underground, which is why politicians, detectives, and military officers call on him to deal with unspeakable messes. Silas inhales mind-altering fumes venting from underground: He’s convinced they inspire his prophetic visions. Silas uses his workman demeanor to persuade citizens that his activities are safe and authorized.

    Jenkins (rat): +1 

    Plumbing tools: +2

    Subterranean Hygiene Intelligence Team: +1

    Knowledge of the underground: +2

    Vision-inducing fumes: +2

    I had the players introduce their characters and say what they were doing, and then described the initial scene. Unfortunately, I immediately ran into a problem: one of the players got angry with me, accusing me of railroading. The player of Harbinger refused to go to the scene I had prepped, instead wanting to go to the university in pursuit of the Thomas tome. At the time, I was taken aback; I was confused by the response. I went with it the best I could. My notes on the Thomas tome were minimal at best, so I quickly made up a few things – the tome is in Palestine, owned by a man named Mazran. Other people wanted the book as well, for different reasons. Both Love and Vance would have the contacts to broker a deal, but everyone involved was a backstabber. With this background in mind, I kept playing, alternating scenes between the two players. 

    After the session, I asked this player what was going on. It turns out he and I had a basic misunderstanding: when I did my prep for the game, I did so with no regard for the PC backgrounds at all – similar to how I’d prep for running a dungeon crawl. The player, on the other hand, assumed the exact opposite, that I would base my preparation on his character background, as he wanted pursuing the tome to be his central focus of play. Ron Edwards has some terminology for these two approaches for GM prep, and also distinguishes a third option that’s in between the two, but unfortunately I can’t recall them or where to find them, so you’ll need to ask him if you need clarification. But the point is, the problem arose because the player and I had different expectations of what the focus of play was going to be. Once I learned what the player wanted, I then prepped the next session accordingly.

    Anyway, Joseph Harbinger wound up at the Blue Royale, the speakeasy where Gwendolyn Love operated. For a price, she got him the contact information for Abdullah Mazran, the current owner of the tome.

    Meanwhile, Silas Whigham pursued the clues he found on the dead klan members, and managed to sneak into Jake Everest’s apartment. Once inside, his luck ran out. After several failed rolls, he became possessed by another spawn of nyarlathotep, who Everest had been keeping in a box he’d hidden away. While the entity didn’t have total control, Whigham’s player would have to make rolls to resist when it tried to exert it.

    Behind the scenes: between scenes, I made brief notes about what the NPCs were up to. Everest went to Love in pursuit of the pnakotic manuscript, from which he could learn the spell Azathoth’s shadow (this would give him the ability to look into the past and discover his father’s killers). Everest wouldn’t be able to afford to pay cash for the scroll, so what would Love accept in exchange? She agrees to give him the manuscript if he kills Vance. As this is happening, Vance is preparing to lead a KKK rally. He plans to use the energy of the rally to cast a spell at Love, to kill or enslave her. 

    The session ended and the players advanced their characters according to the standard Pool rules. Silas’ player added “Possessed by a demon, he has developed secret mental reserves to resist his dark master” and “Mental resistance to parasitic demons: +2”.

    It would take a bit of time to describe the rest of the game in detail, but here are some of the moments that stand out:

    Since the KKK rally was widely advertised, Jake knew where Vance would be, and followed him there. Silas encounters Jake at the rally, and they have a conversation. They can see the spawns in each other, and Jake is slowly losing his humanity. He reveals he is going to kill Vance. Vance arrives, heading for the speaker stage, and Jake closes in for the kill. Silas has the chance to intervene, but chooses not to. Jake kills Vance, and loses control to his spawn, which proceeds to massacre a number of the rally attendees, absorbing their life essence and growing stronger.

    Harbinger locates and makes a deal with another antiquarian, a Mr. Said, who wants the Thomas book for himself but is willing to let Harbinger study it. Their plan involves taking Mazran’s son hostage, and demanding the book in exchange for him. To get the son requires Harbinger to cast a kind of dimensional gate spell, which unfortunately goes disastrously wrong. Said is sucked, screaming, into the void. Harbinger is left with nothing.

    Silas is concerned that Jake will lose control and let something horrible into the world if his plan succeeds, so he follows him. 

    Harbinger goes back to Love, but fails to get anything out of her. Angered, he destroys the entire building with dark magic. He then goes to a church and causes a priest to lose their faith. 

    There is a final scene where Harbinger, Silas, and Jake are in a church. Jake is ready to cast his spell, and begin to take vengeance for his father. Silas repeatedly tries to do things but his player keeps failing his rolls. Finally, they both try to stop Jake, Silas grabbing him around the neck and holding him as Harbinger’s void spell consumes them both, then himself, leaving no trace of any of them. IIRC, both players succeeded in these final rolls, and both chose to do a monologue, so they collaborated on it. 

    Although I enjoyed the game overall, I felt bad because the players kept failing rather spectacularly on critical rolls – and I saw my role as to make sure these rolls had serious consequences. My impression was these multiple failures frustrated them a bit, but I didn’t know what I could do about it. 

    As always, I appreciate any comments, questions, or analysis. In particular, what is your experience when players have really bad luck with multiple critical rolls?

  • Monsterhearts, A Clue or Two

    A letter from Benjamin Gilbert

     The whole history of the fire we published in the Times was a lie, of course. The fire had nothing to do with that foolish Swede in the wood shop, we just used him as a convenient scapegoat. It was all because of the vampires. 

     Hunters from the east were on their trail, and had been for awhile – one of the creatures they called “Jonathan” was particularly disruptive, hardly bothering to cover his tracks as he left a trail of destruction, broken lives and broken families from New York to Oregon. He ravaged Seattle for weeks before we finally trapped him and his henchmen in the wood shop. The owner, may he Rest In Peace, was part of the plot, and invited them in so they would be unable to harm innocents when we confronted them. The vampire Jonathan – an exceptionally tall man, with dark hair, striking blue eyes, and an ugly scar down the right side of his neck – tried to compel us with that curious mental power they have, but we’d taken precautions – the standard herbal remedy from the old country proved effective. But we were unprepared for his extraordinary speed and power, and that of his companions. 

     DeMarigny took out two of the bloodsuckers with stakes, and I wounded one with my silver knife, but failed to slay it. Grossman’s bullets proved entirely ineffective, and Jonathan snapped his neck in the blink of an eye. DeMarigny and the other hunters fought like lions, but the vampires were just too fast. Jonathan knocked the knife out of my grasp and pinned me to the wall with an insane strength. He forced me to watch, helpless, as they drained DeMarigny of his life.

     Gloating, the evil vampire looked into my eyes. “Now that your friends are dead or dying, I think we’ll take our time with you. You organized this hunt, and are worthy of special interest.” 

     Although my heart quailed within my breast, I put on a brave face. “Do your worst!” I cried, “I go to meet my maker with a clear conscience!”

     Jonathan’s grin grew wider. “No, you won’t,” he crowed, “because I will turn you. You will join us, and I will personally supervise your transition as you feed on the innocent and helpless. You will receive a punishment beyond death.” With these words, fangs sprouted from his mouth and he bit down, piercing my neck. I am not ashamed to say I cried out then, in greater despair and horror than I had ever known. 

     When I was weak and dizzy from blood loss, he opened a vein in his arm and forced me to swallow some of his blood. “You will die soon now,” the vampire said, “and when you wake up, you will be one of us.” I was too weak to move or respond, and lay slumped against the doorframe. The exit was inches to my right, but may as well have been on another continent. The creatures turned to begin feeding on those wounded hunters they hadn’t yet killed, and tears fell from my eyes as I heard their cries of despair and pain. 

     It was then that she appeared. Beautiful, with a face showing traces of an ancestry from the east, and dark hair that fell in curls onto her shoulders. Kneeling down, she looked at me, and I thought I saw pity in her eyes, combined with a steely determination. I struggled to rise, entreating her to flee, to save herself, but she shook her head. “Invite me in,” she whispered, “and I will help you. This I promise.” 

     It was then I knew she was another creature of the night. My first instinct was to refuse her, but then, what did I have to lose? My fate was already sealed. “Come in,” I managed to croak. 

     Instantly she entered, followed by companions of her own. They were like a storm, unleashing a savagery upon Jonathan and his faction that words cannot describe. It was in this struggle that the fire started. I managed to crawl out of the burning building, and watched as the battle between the vampires continued, first onto the roof of the woodshop and then onto neighboring rooftops. The conflagration spread, as burning vampires set nearby buildings alight as they screamed and died. And so the Great Seattle Fire began. This was the truth we dared not print in the paper. 

     I died at some point during the night. Ling found me later, and cared for me, showing me how to feed. She had her own reasons for wanting Jonathan dead, but of these she forbids me to speak. She believes that monster perished in the fire, but I am not so sanguine. It is this Jonathan’s fault that I now walk as a creature of the night, condemned to darkness and to feed on the living for as long as my foul existence continues. And I make it my only goal to take vengeance upon this villain, and all those like him, who prey on the innocent with cruelty and malice. 

     I write this so that those on the inner council may know the truth, and be warned, and so take appropriate action. In my next note I will confirm for you the best and most reliable methods for warding against and destroying vampires. I urge you to employ these methods and protections throughout the region, using whatever excuses as may seem fit to the council. 

    I am most sincerely,

    Benjamin Gilbert

    A vampire

  • And Now For Something Completely Different

    There were some cool ideas flowing on the Story Games forum, so I stole one of them and came up with this: A Truly Silly Dungeon Crawl. Just for the pure fun of it. Let me know what you think of it, and if you actually play it let me know how it goes.

    It’s copyleft attribution non-commercial share-alike, which basically means you can copy it, distribute it, and change it how you like, but don’t sell it.

  • Edited Cry of the Wilders Post

    I put a shorter version of the audio drama up and explained a bit more of what I was aiming for with the game.  If anyone tries the game or just has any impression or feedback, let me know!  I’d love to hear from you